The educational board games developed during the "Game On" project concentrate on specific learning outcomes that develop entrepreneurial skills such as leadership, communication, decision-making, financial literacy, problem-solving, time management and planning.

The print-to-play, downloadable versions of the board games will be released weekly in this section and will remain accessible in this website throughout the life of the project. 


Aim: To create and pitch business ideas.

Learning objectives:

  • To practice brainstorming product and service ideas to satisfy a specific need of a target group.

  • To get to know the structure of a 30-second pitch and tips for making a better pitch;

  • To train confidence while pitching an idea.

Target group: Young people 14+.


Aim: To analyze and understand the types of entrepreneurship styles that fit us the best.

Learning objectives:

  • To understand personal attributes and abilities related to six profiles: Artistic, Conventional, Realistic, Enterprising, Social and Investigative;

  • To identify your own personality types based on Holland Codes;

  • To undergo a self-assessment progress including a set of different factors:

    • How an individual sees oneself.

    • How others see the individual.

    • How the individual perceives others sees them.

    • How the individual perceives the individual sees oneself.

Target group: Young people 14-17 years old.


Aim: To introduce the topic of entrepreneurship and the different important elements when becoming an entrepreneur in the form of 5 roads: Experience, Knowledge, Mentorship, Network and Planning. 

Learning objectives:

  • To understand the importance of networking, having specific knowledge and getting experience by learning from mistakes and trying out.

  • Getting inspired by and learning from successful entrepreneurs.

  • Getting to know what you need to plan when starting a business.

Target group: Young people 14+.


Aim: To develop your company into a sustainable business with social impact.

Learning objectives:

  • To understand and practice basic managerial decisions of a company.

  • To learn about various ways a company can increase their social impact.

  • To practice managing simple accounting of a small business.

Target group: Young people interested in entrepreneurship aged 16+.

Watch now the Game On promo video!

Gaming events gallery

This website reflects the views only of the authors. The European Commission cannot be held responsible for any use which may be made of the information contained therein.

©2019 by the GAME ON! team

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